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 <title>Games for Good</title>
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 <description>&lt;p&gt;I&amp;#39;m really starting to think that &lt;strong&gt;games are one of the magic ingredients&lt;/strong&gt; in getting this new wave of social change off the ground. When I was at Amnesty I wanted to use games to raise awareness, but maybe we should just&lt;strong&gt; make more actual stuff in to games if we want to get a result&lt;/strong&gt;.  &lt;/p&gt;
&lt;p&gt;  After a the excitement of last weekend&amp;#39;s &lt;a href=&quot;http://www.sicamp.org/&quot;&gt;Social Innovation Camp&lt;/a&gt;  I wondered if part of its magic was that &lt;strong&gt;it was a game&lt;/strong&gt;. Applying competitive teams, rules and time limits to a bunch of hackers &amp;amp; creatives &lt;a href=&quot;/speed_startups_for_social_impact&quot;&gt;really did the trick&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Last week&amp;#39;s &lt;a href=&quot;http://www.guardian.co.uk/technology/2008/apr/10/wikipedia.internet&quot;&gt;How I fell in love with Wikipedia&lt;/a&gt; article quotes its first employee saying &amp;quot;it&amp;#39;s almost more like an online game, in that it&amp;#39;s a community where you hang out a bit, and do something that&amp;#39;s a little bit of fun: you whack some trolls, you build some material, etc&amp;quot;. &lt;/p&gt;
&lt;p&gt;In this week&amp;#39;s updated post on &lt;a href=&quot;http://edu.blogs.com/edublogs/2007/10/thinking-out-of.html&quot;&gt;Thinking out of the (x)Box: Gaming to expand horizons in creative writing&lt;/a&gt; Ewan McIntosh reports myriad ways in which &amp;quot;Certain games are incredibly effective at generating more expanded horizons in students imaginations when they are writing and speaking creatively or transactionally&amp;quot;, And his references to &amp;quot;the moral dilemmas and complexity of decision-making in more long-term games like Sim City or Rollercoaster Tycoon&amp;quot; indicate how games could impact the &lt;a href=&quot;http://www.makeyourmark.org.uk/&quot;&gt;youth enterprise agenda of my day job&lt;/a&gt;.  &lt;/p&gt;
&lt;p&gt;But it was Charlie Leadbeater&amp;#39;s invocation of &lt;a href=&quot;http://en.wikipedia.org/wiki/I_Love_Bees&quot;&gt;I Love Bees&lt;/a&gt; in &lt;a href=&quot;http://www.charlesleadbeater.net/cms/xstandard/social_software.pdf&quot;&gt;Social Software for Social Change&lt;/a&gt; that switched me on to the exciting social potential of alternate reality games (ARGs), a trail I followed to Jane McGonigal&amp;#39;s &lt;a href=&quot;http://worldwithoutoil.org/&quot;&gt;World Without Oil&lt;/a&gt;.  As Jane says; &amp;#39;&lt;a href=&quot;http://www.slideshare.net/avantgame/g-d-c08-rant-jane-mc-gonigal&quot;&gt;Reality is broken. Why aren’t game designers trying to fix it?&lt;/a&gt;&amp;#39;.&lt;/p&gt;
&lt;p&gt;So with all this incoming synchronicity I was delighted when &lt;a href=&quot;http://www.weareswede.com/&quot;&gt;David Lundblad&lt;/a&gt;  invited me to the &lt;a href=&quot;http://gamingforgood.eventbrite.com/&quot;&gt;Gaming for Good event&lt;/a&gt;  he&amp;#39;s puttiing on with &lt;a href=&quot;http://www.johnniemoore.com/000305.php&quot;&gt;Johnnie Moore&lt;/a&gt;  on &lt;strong&gt;Wednesday, April 16, 2008 4:00 pm - 6:00 pm at NESTA&lt;/strong&gt;: &amp;quot;An informal gathering of people who think that organisations and society can benefit from a deeper appreciation of the upside of gaming - whether that&amp;#39;s online mutiplayer games or real world games...&amp;quot; According to David, they see the three main themes as &lt;strong&gt;gaming to improve products &amp;amp; services, gaming to improve organisations, and gaming for social good.&lt;/strong&gt; As per Ewan&amp;#39;s stuff, we should add gaming for education. Then you&amp;#39;ve got yourself a pretty broad  swathe of social impact where games could be a magic ingredient.   &lt;/p&gt;
&lt;p&gt;Whereas &lt;a href=&quot;http://www.gamesforchange.org/&quot;&gt;Games for Change (G4C)&lt;/a&gt; uses gaming as a way in to social issues, it might be that the bigger long term impact comes from a general spread of a &lt;strong&gt;gamer attitude&lt;/strong&gt;. Research tells us that young people in the UK already treat social media as a multinodal game; so the gamer attitude could spread to online/offline projects for social impact, bring with it the &lt;strong&gt;energy, imagination and lateral thinking &lt;/strong&gt;that makes solving problems into fun.    &lt;/p&gt;
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 <category domain="http://www.internetartizans.co.uk/blogtags/games">games</category>
 <category domain="http://www.internetartizans.co.uk/blogtags/innovation">innovation</category>
 <category domain="http://www.internetartizans.co.uk/blogtags/social_innovation_camp">social innovation camp</category>
 <category domain="http://www.internetartizans.co.uk/blogtags/startups">startups</category>
 <pubDate>Sun, 13 Apr 2008 22:08:04 +0100</pubDate>
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